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Ben Jennings
Ben Jennings
Concept Artist & VFX Artist
California, United States

About

I’m a California-based VFX Artist and Concept Artist who loves designing and creating explosions for Games. I have worked on AA titles, and I’m always excited to talk about potential projects and collaborations.

Skills

Concept ArtEnvironment DesignVisual EffectsProp DesignBackground DesignReal-Time VFX

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Modeler
Substance 3D Modeler
Aseprite
Aseprite
Unreal Engine
Unreal Engine
Unity
Unity
Niagara
Niagara
Shuriken
Shuriken
VFX Graph
VFX Graph

Productions

    • Video Game
      Airship
    • Year
      2027
    • Role
      VFX Artist
    • Company
      Easy Games
    • Video Game
      YASUKE: A Lost Descendant
    • Year
      2025
    • Role
      Concept Artist and VFX Artist
    • Company
      Dallience Studios
    • Video Game
      Fangs
    • Year
      2022
    • Role
      Concept Artist
    • Company
      Hidden Leaf Games

Experience

  • VFX Artist at Easy Games
    San Francisco, US
    May 2025 - Present

  • Concept Artist & VFX Artist at Freelance
    Remote
    January 2022 - Present

    ● Worked with clients to include their feedback and ensure

    that the finished concepts matched their expectations and

    desired results.

    ● Developed a reputation for excellent teamwork,

    problem-solving capabilities, and the flexibility to adjust to

    various clients and projects.

  • Concept Artist & VFX Artist at Dallience Studios
    Remote
    December 2021 - May 2025

    ● Completed tasks for Visual Development and World Building to define the Environments and Visual Effects for “Yasuke: A Lost Descendant”

    ● Created Visual Effects, Environment Concepts, and 3D Assets

    ● Being a strong asset to the studio’s artistic pipeline and adaptive to the needs of the team

  • Concept Artist at Hidden Leaf Games
    United States of America
    August 2020 - October 2021

    ● Designed unique environments, props, and VFX with a

    remote workforce for the game "Fangs".

    ● Stopped by various departments to consult with managers

    and discuss and share concept designs.

    ● Took part in weekly playtests to find bugs and offer helpful

    criticism on the design and gameplay of the game.

    ● Demonstrated communication and collaboration skills, with

    the ability to work effectively with team members.

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