Concepting this I felt was a very clean process. When speaking to Art Director and Technical Artist I felt confident that I could pull this off to a high quality bar that was better than what was currently in the game. I’m confident that I hit beyond that point, but could be polished more with more time given.
The first goal I had for this was to make this align as closely to the concept as possible, but as soon as I would receive feedback I would apply it to the best of my ability. It became a team-effort in a way making sure that it aligns with the perspective of how this effect would be achieved implementing feedback on Timing, Textures, and Implementation.
To polish this further I would hand-draw more of the Erosion Maps, add slightly more Topology for Mesh Particles, and apply a cleaner distortion to the Vertex Color (PS_Prop_R_Jump_Lightning_Start) and (PS_Prop_R_Jump_Lightning_End). This would give a more controllable solution that would get closer to the a Naruto Reference that Art Director sent over.
Another bit of polish is finding a cleaner solution for the Fake Light, so it would work in all points of view so that it can work with Photo Mode as well.