This Muzzle Flash was aimed to be efficient using fake lights and RGB-packed textures. I referenced projects such as Overwatch and Valorant, and inspected how they implemented their effects. I used a cross-plane mesh with Vertex Color to create cleaner opacity and reduce and flipbook with color parameters that have high values on the textures.
The Rifle by Thomas Crozelon can be found here.
https://www.artstation.com/artwork/PeVmBy
https://sketchfab.com/3d-models/assault-rifle-scrap-gun-03cd0fd1315245918739a1c1efbc81c7